Tuesday, September 8, 2015

Freehand Figure Drawing for Illustrators: Mastering the Art of Drawing from Memory ~ David H. Ross



Do not practice avoidance.
Those areas in which you feel
that your drawing is the weakest
are the ones to tackle head on."
~ David H. Ross


Draw the Human Figure Anywhere, Anytime

For today’s in-demand comic creators, animators, video game artists, concept designers, and more, being able to quickly draw the human figure in a variety of action-packed poses is a requirement. But what do you do if you don’t have models or photographic reference readily available? In Freehand Figure Drawing for Illustrators, artist and instructor David H. Ross provides an alternative solution, showing you how to master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure in mannequin form. Step-by-step lessons guide illustrators from basic poses (standing, running, jumping) to extreme motions (throwing punches, high kicking). For on-the-go artists, Freehand Figure Drawing for Illustrators allows you complete freedom to bring your figures to life at any time. 




Like an actor, you must make a study
of the human body language and gestures.
~ David H. Ross








This teaching tool originates from a trusted and very gifted source: David H. Ross, an illustrator seasoned for over fifty years with Marvel Comics, DC Comics as well as Dark Horse Comics. That alone is encouragement and strikes intrigue. Displayed in textbook format, Freehand Figure Drawing for Illustrators aims to achieve its subtitle goal of improving one's skill of mastering this technique from memory. This is a fantastic reference guide for projects and sketchbook drafting, but the main focal point the author demonstrates is locking this knowledge within the artist by liberating them “from any dependency” on models. Albeit quite intimidating, it is enough to make any passionate student thirsty for the challenge.

Opening the book is a primer on technical perspective concentrating on the variations of three-dimensional drawing. Although this may seem to be geared a bit more toward comic and graphic novel type areas, these can really be used as the foundation for any figure sketches expanding into more realistic depictions. Ross generously includes a glossary of related terms followed by thorough explanations parallel to diagrams mapping out his teachings. This first chapter closes with an introductory exercise.

The author continues by exemplifying his “glass mannequin”, a basic model of the human body sans anatomical detail, allowing the imagination to remain open to the artist. Glossaries are no longer provided amongst the chapters, but terms are defined within the text. Diagrams are dissected and molded into varieties of positions and motion. An exercise for the reader is still given at the end of each section. Natural lines of rhythm, proximity and the utilization of props are demonstrated throughout the standing figure lesson. Moving on to covering the figure in motion as well as in different stages of repose, the artist finds such topics as incorporating balance and weight distribution.

Finishing out the text are personal favorites delineating components of the head, feet and hands. The latter of which was immediately applied within the sketchbook of yours truly. The skeletal and muscular systems are comprised of anatomical parts that are categorically diagrammed in their scientific terminology, such as scapula, humerus, clavicles, and trapezius. An absolute must for all artists training their eye.

Ross proclaims two statements upon concluding the book that hit home. First, in the comparison to an actor, the student is required to familiarize and meticulously come to know the language of the human body. And last, but not least he encourages the challenge in diving into those areas where you feel are the weakest in your skills. Freehand Figure Drawing for Illustrators is exactly the type of reference an artist needs in their studio library. It is most definitely a delightful welcome to mine.










 

David H. Ross is an illustrator who has worked with all of the major North American comic book publishers including Marvel Comics, DC Comics, and Dark Horse Comics. He has produced storyboards for feature films, and prepared artwork and advised on special projects for television. For the past ten years, he has held workshops on drawing for comic books and has acted as co-coordinator and instructor of a successful three-year Sequential Arts diploma program at Max the Mutt College of Animation, Art, and Design in Toronto, Canada. 
 
 
 
 
 
Visit the author & artist
at his website
 
 
 
 
 
 
Preview and purchase Freehand Figure Drawing for Illustrators
at Amazon and on iTunes
 
 
 
 
 
 
 
This book was provided free for review by
Watson-Guptill Publications 
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